ABOUT
Welcome to the Erasmus+ project “Simply4Emotions”!
This project provides a groundbreaking initiative at the intersection of education, health and social care, and emotional well-being. Our project is dedicated to fostering innovative learning and teaching practices, with a particular focus on the development of a digital-physical simulation game centered on emotional self-regulation.
Our mission is to create a transformative learning experience for health and social care professionals, educators, and individuals alike. By leveraging the power of simulation, we aim to provide a secure environment that not only enhances educational practices but also prioritizes the well-being of health and social care professionals.
PARTNERS
PROJECT RESULTS
Game based learning reports
Overview reports on game-based learning and the theories and models of emotional self-regulation for health professionals
Digital-Physical Simulation Game
The project aims to create a physical and digital simulation game, accompanied by corresponding materials and instructions
Game platforms
Game platforms Guide
From the buttons below, click the first to launch Tabletopia and play the game (facilitator-PC) (you can freely and without any limitations play the game as a guest in Tabletopia – there is no need to create an account or claim a free trial). Click the second button to download the Tabletopia game Guide (facilitator-PC).
From the buttons below, click the first to launch Simply4Emotions cards (player-PC & mobile). Click the second button to download the Simply4Emotions cards Guide (player-PC & mobile).
From the buttons below, click the first to launch Simply4Emotions board (facilitator-mobile). Click the second button to download the Simply4Emotions board Guide (facilitator-mobile).
From the buttons below, click the first to see the code of the game “simply4emotions cards” on github. Click the second button to see the code of the game “simply4emotions board” on github.
Didactic concept
A resulting handout with recommendations for the didactic embedding of the simulation game




